63 lines
4.6 KiB
Markdown
63 lines
4.6 KiB
Markdown
# API interface
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## JS' ```window``` object
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| Function signature | Description |
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|---|---|
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|```Promise<Module> loadVosklet()``` | Load Emscripten's Module |
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## Shared interface
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| Function signature | Description |
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|---|---|
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| ```delete()``` | Delete this object, see [why](https://emscripten.org/docs/getting_started/FAQ.html#what-does-exiting-the-runtime-mean-why-don-t-atexit-s-run) this is neccessary.
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## ```Module``` object
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| Function signature | Description |
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| ```Promise<Model> makeModel(path: string, url: string, id: string)```<br><br>```Promise<SpkModel> makeSpkModel(path: string, url: string, id: string)``` | Make a ```Model``` or ```SpkModel```, model files must be directly under the model root, and compressed model must be in .tgz format. If:<br>- **path** contains valid model files and **id** is the same, there will not be a fetch from **url**.<br>- **path** doesn't contain valid model files, or if it contains valid model files but **id** is different, there will be a fetch from **url**, and the model is stored with **id**. Models are thread-safe, reuse them as much as possible! |
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| ```Promise<Recognizer> makeRecognizer(model: Model, sampleRate: float)```<br><br>```Promise<Recognizer> makeRecognizerWithSpkModel(model: Model, spkModel: spkModel, sampleRate: float)```<br><br>```Promise<Recognizer> makeRecognizerWithGrm(model: Model, grammar: string, sampleRate: float)``` | Make a ```Recognizer```, it will use **model**'s thread if it's the first user of **model**, else it will use a new thread. |
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| ```setLogLevel(lvl: int)``` | Set Vosk's log level (default: ```0```: Info) <br>```-2```: Error<br>```-1```: Warning<br>```1```: Verbose<br>```2```: More verbose<br>```3```: Debug |
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| ```cleanUp()``` | A convenience function that call ```delete()``` on all objects and revoke all URLs. **Put this at the end of your code!** |
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## ```Recognizer``` object
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| Function signature | Description |
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| ```Promise<AudioWorkletNode> getNode(ctx: AudioContext, channelIndex = 0: int)``` | Get a pass-through node that recognize audio and is connectable to a processing graph. It has 1 input and 1 output, **channelIndex** must point to a 16-bit mono channel of the input |
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| ```recognize(buf: AudioBuffer, channelIndex = 0: int)``` | Recognize an AudioBuffer, usually from something like ```BaseAudioContext.decodeAudioData()```, **channelIndex** must point to a 16-bit mono channel of **buf**
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| ```setPartialWords(partialWords: bool)``` | Return words' information in a partialResult event (default: false) |
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| ```setWords(words: bool)``` | Return words' information in a result event (default: false) |
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| ```setNLSML(nlsml: bool)``` | Return result and partialResult in NLSML form (default: false) |
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| ```setMaxAlternatives(alts: int)``` | Set the max number of alternatives for result event (default: false) |
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| ```setGrm(grm: string)``` | Set the grammar of the recognizer, override (default: none) |
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| ```setSpkModel(mdl: SpkModel)``` | Set the speaker model of the recognizer (default: none) |
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| Event | Description |
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| ```partialResult``` | There is a partial recognition result, check the event's "details" property |
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| ```result``` | There is a full recognition result, check the event's "details" property |
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# User agent notes
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## SharedArrayBuffer
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Vosklet require SharedArrayBuffer to share thread's data, so these response headers must be set:
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- ***Cross-Origin-Embedder-Policy*** ---> ***require-corp***
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- ***Cross-Origin-Opener-Policy*** ---> ***same-origin***
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If you can't set them, you may use a HACKY workaround at *src/addCOI.js*.
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## Origin Private Filesystem (OPFS)
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Vosklet needs the Emscripten WASMFS' OPFS to store its model, IDBFS was considered, but dropped because there is no direct way to read from IDBFS to C++ without copying to MEMFS (RAM). For safety with this, always:
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- Try catch ```window.loadVosklet()``` to to check for OPFS availability.
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- Check if there is enough space via ```navigator.storage.estimate()``` for TWICE THE MODEL SIZE before calling ```Module.makeModel```
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# Compilation
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Changing any option to non-default values requires recompilation
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```
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git clone --depth=1 https://github.com/msqr1/Vosklet &&
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cd Vosklet/src &&
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[Options] make
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```
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| Option | Description | Default value |
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| MAX_MEMORY | Set max memory, valid suffixes: kb, mb, gb, tb or none (bytes) | ```300mb```, as [recommended](https://alphacephei.com/vosk/models) |
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| MAX_THREADS | Set the max number of thread (2 min) | ```2``` (1 OPFS thread + 1 model/recognizer thread) |
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| COMPILE_JOBS | Set the number of jobs (threads) when building | ```$(nproc)``` |
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| EMSDK | Set EMSDK's path (will install EMSDK in root folder if unset) | ```../emsdk``` |
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