Fix slowness (bad static placement)
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@@ -80,7 +80,7 @@ index 035ffee..18edcd3 100644
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#endif
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diff --git a/src/recognizer.cc b/src/recognizer.cc
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index 55d9991..8671b71 100644
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index 55d9991..5372a34 100644
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--- a/src/recognizer.cc
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+++ b/src/recognizer.cc
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@@ -17,6 +17,7 @@
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@@ -99,7 +99,6 @@ index 55d9991..8671b71 100644
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bool Recognizer::AcceptWaveform(const float *fdata, int len)
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-{
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+{
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+ static v128_t _32768fx4{wasm_f32x4_const_splat(32768.0f)};
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Vector<BaseFloat> wave;
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wave.Resize(len, kUndefined);
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- for (int i = 0; i < len; i++)
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@@ -107,11 +106,12 @@ index 55d9991..8671b71 100644
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+ float* dst{wave.Data()};
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+ int x4Len{len >> 2 << 2};
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+ int i{};
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+ for(;i < x4Len; i += 4, dst += 4, fdata += 4) {
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+ wasm_v128_store(dst, wasm_f32x4_mul(wasm_v128_load(fdata), _32768fx4));
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+ const v128_t _32768fx4{wasm_f32x4_const_splat(32768.0f)};
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+ for(;i < x4Len; i += 4, dst += 4) {
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+ wasm_v128_store(dst, wasm_f32x4_mul(wasm_v128_load(fdata + i), _32768fx4));
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+ }
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+ for(i = x4Len; i < len; ++i, ++fdata, ++dst) {
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+ *dst = *fdata * 32768.0f;
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+ for(i = x4Len; i < len; ++i, ++dst) {
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+ *dst = fdata[i] * 32768.0f;
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+ }
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return AcceptWaveform(wave);
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}
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