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Mstsc-Script-Hook/Configurator/Configurator.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AssemblyName>PlandentMstscScriptHook</AssemblyName>
<RootNamespace>Plandent.MstscScriptHook.Configurator</RootNamespace>
<Platforms>x64</Platforms>
<PlatformTarget>x64</PlatformTarget>
<PluginPayloadPath>$(MSBuildProjectDirectory)\..\artifacts\x64\$(Configuration)\PlandentMstscScriptHook.dll</PluginPayloadPath>
</PropertyGroup>
<!-- Beim normalen Visual-Studio-Debugging wird die lokal installierte .NET-8-Runtime benutzt.
Dadurch werden keine win-x64 Runtime-Packs von NuGet benötigt. -->
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<SelfContained>false</SelfContained>
<PublishSingleFile>false</PublishSingleFile>
<DebugType>portable</DebugType>
</PropertyGroup>
<!-- Nur das Release-Publish erzeugt die verteilbare self-contained Single-File-EXE. -->
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<SelfContained>true</SelfContained>
<PublishSingleFile>true</PublishSingleFile>
<PublishReadyToRun>false</PublishReadyToRun>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="$(PluginPayloadPath)" LogicalName="PlandentMstscScriptHook.Native.PlandentMstscScriptHook.dll" />
</ItemGroup>
<Target Name="CheckNativePlugin" BeforeTargets="CreateManifestResourceNames">
<Error Condition="!Exists('$(PluginPayloadPath)')" Text="Native Plugin-DLL fehlt: $(PluginPayloadPath). Zuerst Plugin bauen oder build-release.ps1 verwenden." />
</Target>
</Project>