Fix licence and restructure, prepare to add AudioWorklet
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@@ -1,27 +1,26 @@
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#pragma once
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#include "model.h"
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#include "spkModel.h"
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#include "genericObj.h"
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#include <filesystem>
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#include <atomic>
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#include <thread>
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#include <emscripten/bind.h>
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#include <emscripten/wasmfs.h>
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#include <emscripten/console.h>
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#include <emscripten/webaudio.h>
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <archive.h>
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#include <archive_entry.h>
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extern void throwJS(const char* msg, bool err = false);
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namespace fs = std::filesystem;
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struct recognizer {
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int index{};
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VoskRecognizer* rec{};
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void acceptWaveForm(float* data, int len);
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recognizer(model* model, float sampleRate, int index);
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~recognizer();
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void acceptWaveForm(float* data, int len);
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void fireEv(const char* type, const char* content);
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void setSpkModel(spkModel* model);
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void setGrm(const std::string& grm);
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